

#ifndef _SHELL_RESATTBUTEUP_MESSAGE_H_
#define _SHELL_RESATTBUTEUP_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
//#include "PlayerAttbute.h"
//#include <vector>
using namespace std;

class ResAttbuteUpMessage : public Message
{
	public:
	ResAttbuteUpMessage();
	~ResAttbuteUpMessage();
	void reset();
	ResAttbuteUpMessage* clone();
	static const int _ID;
	//变化后的属性
	vector<PlayerAttbute*> playerAttbute;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
